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wdmartin
Senior Member
 
Join Date: May 2013
Posts: 240

Old January 24th, 2019, 05:35 PM
I gave up on that approach. I'm probably never going to use this weapon property on anything but this one specific weapon, so why should I go to the trouble of making it work more generally? I just hard-coded in some lines assigning wDamExtra and Helper.Keen tags to the unarmed strike and natural weapons, and it works great.

Wish I'd just gone straight to that. Could have saved myself some time. Oh, well.

Hey, is there some way to suppress an Item Power in the list of special abilities that you can buy for a custom magic weapon? Or should I just move all the code over to the weapon itself?
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