Hmm thanks for the feedback. I'm going to take a closer look at Rob's suggestion.
I have this desire to keep my Mechanics section "clean"... consisting of generic NPCs or universally applicable NPC templates. Then named NPCs or special characters a part of the actual adventure quests and scenes. But it might not be realistic to do this.
I might just create an Adversary grouping for named characters... that way they can be in the Mechanics section, yet separated?
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