Quote:
Originally Posted by adzling
those "slots" also limit how many skillsofts you can run at once (chipped or loaded wirelessly).
So they are a limit on how many different skills you can run at once.
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That's not clear, and the original skilljack doesn't make any mention of a limit to the number of individual skillsofts that can be run in the first place. It only mentions a limit to the total combined rating of skillsofts.
If the chipjack adds
extra slots, how many does a skillsoft come with by default? We can't assume 1, because that would make the default limit of double to triple rating for total skillsofts completely useless. We can't assume rating either for the same reason (otherwise a Rating 1 would be unable to run up to x3). We could try to assume 2 or 3 is the starting amount, but then a skilljack would only be able to run 2 (3 with wireless) skillsofts at a time, which is clearly not the intent with the way they calculate the limit.
So if we go by what's initially available in the Core Rulebook, the only reasonable answer is 3xRating. Because by default (if we really wanted to), we could install a Rating 6 Skilljack, which can run up to 18 total Ratings of Skillsofts if Wireless on. We could run all 18 of that total as 18 individual Rating 1 Skillsofts.
I think the comment about additional slots for Skillchips is either fluff or chaff.