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bodrin
Senior Member
 
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old July 2nd, 2011, 11:58 PM
I've managed to get the script working.

Code:
~ Add our Charisma modifier times our Hit Dice to our Hit Point total.

container.child[Totals].field[tHP].value = container.child[Totals].field[tHitDice].value * hero.child[aCHA].field[aModBonus].value + container.child[Totals].field[tHP].value
I'm quite pleased with this as I'm currently at work without Internet access only on an iPhone and can't do major searches of the code base.
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