Thread: Double attacks
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Mathias
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old April 22nd, 2020, 11:47 AM
In the FAQ, find the Data File Authoring section for 13.3 - that's when the handling for very complex iterative attacks was added - it's really complex, but each of the numbers that's being output is stored as a single value in a matrix, so you can maually generate all of them at the numbers you want, if your attack isn't using the progression that's represented by Helper.ExtraHigh (which is only supposed to add extra attacks to the highest bonus, not anything lower than that - it sounds like what you want is one ExtraHigh + one Extra2nd + one Extra3rd (of course those other tags aren't things that exist, so you'll have to handle it all manually).


And hopefully, the other fields and controls that affect things are powerful enough that you won't need to edit the matrix directly.
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