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TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old January 6th, 2018, 09:23 AM
Quote:
Originally Posted by FatherMorpheus View Post
Thanks!

New item, I haven't figured out.

M.A.R.S. (Cybernetic Techno-Warrior) for some reason won't open/enable the Cybernetic Menu.

I'm wondering, should the menu just auto on?
I'll look into this.

Quote:
Originally Posted by FatherMorpheus View Post
I think I'll put additions or code augments in in Blue and errors I find in Red.

Code Addition:
[/COLOR]
Cyberware Leg Upgrades weren't adding +2 pace per selection.

Eval Script, Pre-Trait
perform #traitadjust[trPace,+,2,"Cyberware"]


Cyberware: Armor Plate, doesn't add +4 armor.
I was trying to use this string to add it, but it doesn't like stacking with the M.D.C. Armor you are using for Borgs.

Eval Script, Pre-Traits
herofield[acDefHead].value += 4
herofield[acDefArms].value += 4
herofield[acDefLegs].value += 4
herofield[acDefTorso].value += 4



Cyberware: Reinforced Frame, doesn't add +2 toughness. This too isn't really stacking with things from body armor, or even Edges.

Eval Script, Pre-Trait
perform #traitadjust[trTough,+,2,"Reinforced Frame"]



M.D.C. Armor

Description: A Combat Cyborg alloy structure provides +8 M.D.C. Armor. and +3 Toughness. This cannot be combined with normal body armor.

Eval Script, Pre-Trait
perform #traitadjust[trTough,+,3,"Armor"]




Though, for some reason it doesn't keep the Toughness modification or Armor modification. Still working on that.
Thanks! I'll get these added in.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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