Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
January 6th, 2018, 09:23 AM
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Quote:
Originally Posted by FatherMorpheus
Thanks!
New item, I haven't figured out.
M.A.R.S. (Cybernetic Techno-Warrior) for some reason won't open/enable the Cybernetic Menu.
I'm wondering, should the menu just auto on?
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I'll look into this.
Quote:
Originally Posted by FatherMorpheus
I think I'll put additions or code augments in in Blue and errors I find in Red.
Code Addition:
[/COLOR]
Cyberware Leg Upgrades weren't adding +2 pace per selection.
Eval Script, Pre-Trait
perform #traitadjust[trPace,+,2,"Cyberware"]
Cyberware: Armor Plate, doesn't add +4 armor.
I was trying to use this string to add it, but it doesn't like stacking with the M.D.C. Armor you are using for Borgs.
Eval Script, Pre-Traits
herofield[acDefHead].value += 4
herofield[acDefArms].value += 4
herofield[acDefLegs].value += 4
herofield[acDefTorso].value += 4
Cyberware: Reinforced Frame, doesn't add +2 toughness. This too isn't really stacking with things from body armor, or even Edges.
Eval Script, Pre-Trait
perform #traitadjust[trTough,+,2,"Reinforced Frame"]
M.D.C. Armor
Description: A Combat Cyborg alloy structure provides +8 M.D.C. Armor. and +3 Toughness. This cannot be combined with normal body armor.
Eval Script, Pre-Trait
perform #traitadjust[trTough,+,3,"Armor"]
Though, for some reason it doesn't keep the Toughness modification or Armor modification. Still working on that.
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Thanks! I'll get these added in.
Working on -- (SWADE) WIP Savage Rifts
- Savage Rifts (Deluxe): Update link in This post
- Star Trek Adventures: Update link in This post
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#233
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