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Jay_NOLA
Senior Member
 
Join Date: Jun 2014
Posts: 169

Old March 19th, 2018, 02:23 PM
That making sure Modern and Future aren't checked for gear doesn't for the Solomon Kane Rule set as it removes some weapons like Flamethrower that are in Solomon Kane.

Also the Solomon Kane version of weapons and gear don't have all the exact same stats as non-Solomon Kane ones. Cost is different for example.

Finally spotted some other bugs:

A Solomon Kane character gets 5 pounds to start with but the Hero Lab is giving starting funds at 500 and it is showing a dollar symbol for cost and cash instead of a pound symbol.

This basically is giving a character 100x starting money and when coupled with the Gear/Weapons/Armor bugs which give for example a dagger at a cost of 25 and another at a cost of 0.10 means that character can get more equipment than he or she ought to have or buy a incorrect cost version and pay much more. In the dagger example 0.10 is the SK version and 25 is the non-SK version since starting funds are different.
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