Well, I figured it out.
I used the following code:
~if we're not activated, just get out now
doneif (field[abilActive].value = 0)
~ Adjust our total bonus
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + 1
~ Give a Competence Bonus (BonComp) to the Stealth Skill
#applybonus[BonComp,hero.child[skStealth],field[abValue].value]
I'm not entirely sure what it means, but it worked, so what the heck!
Thanks everyone.
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