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ploturo
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Join Date: May 2021
Posts: 84

Old July 30th, 2022, 08:03 PM
If you have some time to poke around, I would suggest using the editor to go through the code of any procedures that seem relevant. (Basically you make a new copy of the procedure, and then can read through the code on the new copy.)

There is quite a bit of code exposed there, and even though you can't change those procedures directly, you can sometimes figure out what changes or tags you can use to get the effect you want.

At a quick glance, the ClassList procedure seems to have some stuff relevant to level adjustments and whether or not classes are counted.


edit: There is also a filterable Task List available from the Debug:FloatingInfoWindows: menu... Filtering with "total level" which seems to indicate a calculate script on the hero's tTotLevel field happens at Post-levels 10000.

Last edited by ploturo; July 30th, 2022 at 08:31 PM.
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