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evildmguy
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Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349

Old July 14th, 2019, 04:47 AM
I posted this over at Paizo and while 24 hours isn't long enough to know if there will be a reply, I'm impatient.

Originally at Paizo forums: https://paizo.com/threads/rzs42mvn?Q...aracter-builds

ETA: I see those forums are dead as the playtest is over, so that's why I won't get a response. I'm still curious and impatient but understand if no response.

I'm late in getting to some things, so apologize but a quick search didn't yield anything. I'm playing around with Hero Lab Online (HRO) and made a 17th level Sorcerer and a 20th level paladin just for fun and to see the numbers. The numbers scare me.

Now, I'm sure that HRO isn't updated with final rules but I am curious if what I'm seeing is correct. My assumption is that a three level gap like the above isn't bad. I also thought they were flattening the numbers and not going to go as high.

In the case of the 17th level sorcerer v a 20th level paladin:

Paladin: +5 full plate for AC 44, TAC 40. Saves are F+32, R+25, W+30. +4 Bastard Sword. +32/27/22. Damage: 5d8+6 Hit Points: 328
Sorcerer: Mage Armor: AC 33, TAC 33. Saves are F+27, R+22, W+27. Spell attack is +24. Spell DCs are 34. +3 Mace is +21/16/11. Damage: 4d6+1 +3 Crossbow are +20/15/10 Damage: 4d8 Hit Points: 178

This sorcerer is outclassed at all points. Spells that require an attack means he can't get a critical, only hits on a 20, a 16+ for TAC. He only hits on physical attacks on a 20. Spells are saved on a 2, 9, or 4, for F/R/W. Reflex doesn't critical save often but other two might, which seems to be no damage.

The paladin is going to win. Assuming he can get close and the sorcerer doesn't run away, he hits on a 2/6/11, so more than half the time. A normal long sword gives him 29/24/19, which hits on a 4/9/14. Might take longer as the damage d8+6 isn't great for the level. I didn't intend for these two to fight and gave the paladin Angelic Form, so the sorcerer has to teleport to get away as flight won't do it.

To compare again, I made a 20th level Rogue.

Rogue: Dagger +30/26/22. Damage: 4d4+6 +2 leather AC 39, TAC 38. Saves aren't as important but F+24 R+31 W+26. Hit Points: 206

So, the rogue has a few more options. Legendary sneak to maybe get a +2 flank but still only hits on a 12 for flanking, 14 otherwise. Poisons might also help wear him down but it would be drawn out and not guaranteed as the Paladin hits on 7/12/17. Not to mention Lay on Hands to help. Maybe a readied action by the paladin allows one hit and his damage is higher for his weapon. Sneak attack is only +4d6 at 20th level.

First of all, do these numbers look right? I have made assumptions and corrections are fine. Second, from a numbers standpoint, is that what is expected?

Looking at an ancient Black Dragon, better numbers than the sorcerer but not by much. An Ancient Blue Dragon or Red Dragon would be tougher but possible. (Also, do I read it correctly that dragons can choose between bite, claw, and tail as they prefer in any combination up to three?)

I'm excited about PF2E the more I have read about it, watched videos, and played in the character creator. When I brought down the print outs of these characters, I was shocked at these numbers, so had to share and ask where I went wrong. Or if I did.

Thanks!

Last edited by evildmguy; July 14th, 2019 at 04:50 AM. Reason: found out playtest forums are dead
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