Quote:
Originally Posted by Najarati
Yep, I went ahead and added two free language slots to act as placeholders for the starting languages. I look forward to seeing what additions and features you all come up with for custom ancestries.
Also, the ability to create custom feats with mechanics you can activate/deactivate (such as bonuses or penalties to skills, checks, and saves) or custom feats that grant additional custom actions/reactions would be fantastic as well.
Thanks, Daniel!
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You should already be able to handle most of this using adjustments in the adventuring or permanent adjustment sections. That said, a more robust system for custom feats is something we can look into.