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Duggan
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Join Date: Nov 2009
Posts: 1,502

Old July 15th, 2017, 05:51 AM
Currently entering in Skills, which are simple. They have a Rank (which can be from 0 to 9 at the start of the game), and have various Specialties that can be bought (Either they're bought or they're not, with the number you can buy being constrained by the number of ranks you have in the skill). Side note, chosen specialties only affect in-game action actions, so the only effect is that the character is shown as having designated them. I suspect that building an interface for buying the Specialties will be much further in the Savage Worlds walkthough, so for now, I'm just adding them as ArrayVals. Does that seem like the right approach?

Quote:
<thing
id="skCarbine"
name="Carbines"
compset="Skill"
isunique="yes"
description="Use your Carbines skill when firing carbine class weapons. As the weapons most commonly issued to infantry, carbines offer versatility and lethality. They are designed for quick carry, ease of use, and close-quarters action">
<fieldval field="trtAbbrev" value="Car"/>
<fieldval field="trtType" value="Combat"/>
<arrayval field="trtSpec" index="0" value="Beam"/>
<arrayval field="trtSpec" index="1" value="Non-Lethal"/>
<arrayval field="trtSpec" index="2" value="Projectile"/>
</thing>
There is no Link because the system has no Attributes (basically, all they ever did was add into skills, so they were an appendage).

Last edited by Duggan; July 15th, 2017 at 06:05 AM.
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