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Duggan
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Join Date: Nov 2009
Posts: 1,502

Old January 6th, 2018, 08:54 PM
Quote:
Originally Posted by EightBitz View Post
Not trying to be facetious here, because there are some things I still don't grasp very well, but can't you avoid skill duplication by designating each skill as "add once" or "is unique" or something like that?
Ah, well, in this system, everyone has every skill at the start, just at 0 ranks. There's no such thing as a "Trained skill". The system for Advances is that, at the end of a successful job, every player chooses to either gain a new Skill Specialty, or to advance three different skills (two of which are supposed to be skills that they used) by one point each. Anyhow, because every skill chosen is a Pick on the Advance, I just modified the code so that it excluded any skill that already existed. So, when in the dialog, if you set two of the skill choices to Athletics and Xenobiology, the selection logic for the third one is "Skill.? & !skAthlete & !skXeno". ^_^ It works pretty well.
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