@ShadowChemosh
You have been extremely help, and I have the initial script working as intended by the author. I am wondering, instead of displaying the sDice as extra damage, is it possible to display it as base damage?
I assume it would be applied as a modification to:
if (nDice <> 0) then
field[wDamExtra].text = "+" & sDice
endif
but every time I try replacing "wDamExtra", I run into parsing errors. I assumed it would be some variation of:
if (nDice <> 0) then
field[wMain].text = sDice
endif
Any assistance you could provide would be greatly appreciated.
P.S. I am still working within the weapon definition (as opposed to the Mechanic)
Last edited by Necros99; April 15th, 2014 at 07:29 AM.
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