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Necros99
Junior Member
 
Join Date: Jan 2011
Posts: 28

Old April 15th, 2014, 06:34 AM
@ShadowChemosh

You have been extremely help, and I have the initial script working as intended by the author. I am wondering, instead of displaying the sDice as extra damage, is it possible to display it as base damage?

I assume it would be applied as a modification to:

if (nDice <> 0) then
field[wDamExtra].text = "+" & sDice
endif

but every time I try replacing "wDamExtra", I run into parsing errors. I assumed it would be some variation of:

if (nDice <> 0) then
field[wMain].text = sDice
endif

Any assistance you could provide would be greatly appreciated.

P.S. I am still working within the weapon definition (as opposed to the Mechanic)

Last edited by Necros99; April 15th, 2014 at 07:29 AM.
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