Editing the files in the editor does not require you to be able to compile it in the main program - you can tweak things in the editor until you've gotten these errors ironed out, then compile it.
As an alternative, open one of your other game systems, and in the Developer menu, turn off "Enable Data File Debugging". After doing that, you should be able to compile the Necromunda files, since it will no longer be enforcing a strict functionality check.
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