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weogarth
Senior Member
 
Join Date: Feb 2013
Posts: 303

Old December 23rd, 2013, 01:20 PM
There is no reason that sandbox type games can't have precreated locations. I always let the players do what they want. This particular campaign, there was actually a prophecy seemingly referring to the players accomplishing a pretty important deed, but that being said, they are never forced to do anything. I always present them with options.

The only thing I ask, because we play via Fantasy Grounds, is that any major decisions of their paths are made with enough time to allow me to do some prep with their choices.

Given all of this, I really don't use the story board all that much in terms of flow but I am starting to use it to just mark out the various pieces of the puzzle towards that important deed.
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