Quote:
Originally Posted by Mystic Lemur
Wholly off topic, but I see this as a problematic GM decision. Players sometimes remember things you don't expect them to, and telling them "You remember, but your character forgot." may go over like a lead balloon. The point, as I understand it, of player view is to summarize things that the characters know but the players may have forgotten.
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Correct - but sometimes players (and their characters) pay no attention to clues jumping up and biting them. If they (the players, not the characters) later ask me if they remember anything of relevance from the last week, I might say "you don't remember" (though more often I would give them a hint they apparently missed something when they visited there and there).
If the players remember I would never make them un-remember.
Sorry, back to topic again.