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evildmguy
Senior Member
 
Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349

Old February 25th, 2013, 10:06 AM
Okay, not sure what to do about computers, in terms of buying them. It seems as if the idea was to have a "cyberpunk" like computer system, where you track data slots and the programs loaded. But I have not used it! So, I don't know if that's what people want or not? And then it seems that you can expand the data slots with a purchase? It's almost like a minion at that point, instead of gear?

At the moment, I have added in buying computers but no programs at this point, depending on what I have to do with them. If I do need to break it out with programs, it might needs its own tab. Or even something more, depending on how it is supposed to work.

Here are my release notes at the moment:

Fixed Free Agent Resistance modifier.
Updated character sheet.
Updated skill page. Now with color!
Updated some Perks and Flaws to apply effects.
Updated description view of gear, armory, skills.
Implemented some advancements.
Added campaign level pick.
Added in vehicles.
Added in computers.
Calculate level based on xp earned, up to level 100.
Calculate Tech Op bonus points due to level, up to level 65.
Updated skill summary panel.
Clean up ammo costs and weight. I automatically added some items to the ammo side when certain weapons were picked. However, I might not be able to leave it that way because then the added item is not available for stacking.

If I can get advances figured out, I might release early. Otherwise, it is planned for Thursday, 2/28/2013.

Still more to do but I'm really happy with what I have gotten done in this past month.

edg
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