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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old August 31st, 2010, 11:29 PM
To completely remove a skill, you would use the Hidden tab within the Editor.

If you want to only remove the skill when specific custom content is utilized, you need to use the Preclude tab, but there are multiple steps involved. First, you need to make sure that the custom content the behavior is tied to uses a Source. This is achieved by assigning a Source to one or more things defined within the user data file. Once that's done, then you can use the Preclude tab to specify the unique id of the skill and the unique id of the Source for which it is disabled.

If there are other aspects of the data files that rely on the skill being present, using Preclude may result in errors. When you preclude a thing, it is treated as not existing, so any other things that reference the precluded thing will complain. If this occurs, you'll need to replace the skill with a revised version that behaves the way you want. Given your requirements here, though, I don't think it's possible to achieve this currently. I'll add this to the todo list and see about getting it added shortly.
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