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Silverfox510
Junior Member
 
Join Date: Nov 2007
Posts: 11

Old November 23rd, 2007, 01:56 AM
Thanks, and I certainly shall explain =) :

1. In the genericstuff.dat file, go to the 'Proceedure' tab, then select 'ProfRare.' Insert these lines of coding:

if (tagis[ruleset.heHighElf] > 0) then
@maxvalue = @maxvalue * 2
endif

So it should look like this:

...

~ Rosters < 2000 points have a special count
if (size < 2000) then
@maxvalue = 1
else
@maxvalue = 0
while (size >= 1000)
@maxvalue = @maxvalue + 1
size = size - 1000
loop
endif

~ Unique High Elf composition rules
if (tagis[ruleset.heHighElf] > 0) then
@maxvalue = @maxvalue * 2
endif

...

2. Select 'ProfSpec,' and insert these lines of code in the same way:

if (tagis[ruleset.heHighElf] > 0) then
@maxvalue = @maxvalue + 2
endif

So it should look like this:

...

~ Rosters < 2000 points have a special count
if (size < 2000) then
@maxvalue = 3
else
@maxvalue = 2
while (size >= 1000)
@maxvalue = @maxvalue + 1
size = size - 1000
loop
endif

~ Unique High Elf composition rules
if (tagis[ruleset.heHighElf] > 0) then
@maxvalue = @maxvalue + 2
endif

...

3. Finally, select 'ProfCore,' and insert these lines of coding:

if (tagis[ruleset.heHighElf] > 0) then
@minvalue = @minvalue - 1
endif

So it should look like this:

...

~ Rosters < 2000 points have a special count
if (size < 2000) then
@minvalue = 2
else
@minvalue = 1
while (size >= 1000)
@minvalue = @minvalue + 1
size = size - 1000
loop
endif

~ Unique High Elf composition rules
if (tagis[ruleset.heHighElf] > 0) then
@minvalue = @minvalue - 1
endif

...

That's the only necessary thing to do in genericstuff.dat, and that should fix the HE's comp rules for you. [/b]

And sorry about the Lance issue, I felt that it was a little misleading to have it selectable even when on foot. Also, please note that the HE BSB has no limitations on his equipment like in other armies .
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