View Single Post
DrClarke
Junior Member
 
Join Date: Jun 2011
Posts: 12

Old June 6th, 2011, 03:39 PM
So the info you pointed me to was dead on. Thanks again.

I'm almost done, but stuck at one thing to complete it.

So for this race, I always want Climb & Knowledge (Nature) to be "Class Skills" so to speak, so no matter what class is chosen, these two skills are considered "Class Skills".

So I go into the Bootstraps and add: skClimb & skKnowNat.

I scroll down a little bit on Race until I locate the "Class Skills" button and I check Climb & Knowledge (Nature).

On Eval Scripts I have:
#skillbonus[skClimb] += 2
#skillbonus[skKnowNat] += 2

No matter what class I pick, with this modified race, the Climb skill will always function properly (whether it's truly a class skill or not) at level 1. Even with no ranks in it, the result is appropriate due to modifier.

My problem is with Knowledge (Nature). Any class I choose and it's coming up blue as a skill that can be properly trained, but it starts out with no -/+ number. Just a dash. I'd like to have it start as +2 when no points are put into rank.

The only thing I'm thinking is if this is because Knowledge is a trained skill? So it will never trigger until at least one point is spent in it?
DrClarke is offline   #5 Reply With Quote