Thread: Mecha Weaponry
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Drascin
Junior Member
 
Join Date: Feb 2010
Posts: 2

Old February 16th, 2010, 08:09 AM
Quote:
Originally Posted by Duggan View Post
^_^ I have. That's what I posted above. They are written up and submitted. But the Pet feats and Mecha feats (and, to a lesser degree, the Martial Arts feats) are very particular to certain genres, meaning that they may have to get into some of the more funky settings to allow people to build their characters without one or the other, and the Pet and Mecha feats start blurring the lines in that there are drawbacks that can only apply to the PC, drawbacks that can only apply to the Mecha/Pets, and some both. Lastly, the Pet feats are very oddly set up. Rather than using the existing Minion
Yeah, I actually just registered into the forum to ask about the Pet stuff (since I bought HeroLab+supplements only yesterday) but I have to say I understand what you mean. Pet feats are probably going to be quite a headache to implement.

I'd say we'd really have to add another tab, much like for Mecha, for the pets and the buying of Menagerie/Loyalty/Bad Apple/other weird pet feats for it. Pet Interpose and such other Trainer feats though, could be perfectly normal feats.

Or model Pet by allowing options, making it into basically an almost-power. You buy Pet, which creates a minion entry in the dashboard, and can add options to it, ala Weather Control or Immunity. Said options would be things like Improved Loyalty and stuff... yeah, I think this could work, but I don't know how hard it'd be to implement into the actual program. As said, I'm still pretty new with it - just trying to help.
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