Thread: M&M 3rd ed. Hero High character creation
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TheMadPhoenix
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Join Date: Jan 2017
Posts: 32

Old June 25th, 2019, 02:35 PM
So, is there a way to model the various character types from the start of Hero High?

such as base ability scores

Typical Teens: The heroes are typical teens under
the age of 15, so their base ability scores start at -1,
as opposed to 0, at a cost of zero power points. They
don’t earn the usual two power points per ability
that’s two points below 0, and each must pay 2
points for an ability score of 0. This is a good model
for hard-edged or gritty series where every point is
the difference between life and death.
• Gifted Teens: This is the same as previous with the
ability scores starting at -1, but each character is
really good at one thing, meaning each hero on the
team has one score at 0 and the remainder at -1, all
at zero-cost. The teen hero might be naturally strong,
smart, or wise, but whatever it is, the hero should be
the best there is at that ability on the team.
• Immature Teens: The reverse of the Gifted Teens
option is that the teen heroes all start with base
ability scores of 0, with an exception to one ability
that they’re not so good at, which starts at -1 (all at
zero cost). The hero is a klutz, impetuous, or not well
learned. Generally, though, the lowered ability score
should be something tied into being a teen. This is a
good model for humor-based series.


Skills can have some of the same issues.
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