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Sendric
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Join Date: Jul 2010
Posts: 3,147

Old April 30th, 2015, 05:12 AM
Quote:
Originally Posted by xkaliburr View Post
OK, I got issue 1 working. If there is a descrepency between text and table, do you think I should go with text. That's what I have for now.

Issue 2- It is +10 to land speed at level 3, plus 20 at 6, and plus 30 at 8 Here is the script I poached, I changed the instance fro HelpSct to Help SCF
The code looks ok enough to work. However, you didn't list the timing. By that, I mean the phase and priority. These are critical to getting a script to work properly. The Scout ability is using Final Phase (Users)/100. I would recommend setting your script to the same time to see if it works.

Quote:
Originally Posted by xkaliburr View Post
3.) Here is the description of the ability.

Sacred Flames (Su): At 4th level, a sacred fist may use a standard action to invoke sacred flames around his hands and feet. These flames add to the sacred fist's unarmed damage. The additional damage is equal to the sacred fist's class level plus his Wisdom modifier (if any). Half the damage is fire damage (round up), and the rest is sacred energy and thus not subject to effects that reduce fire damage. The sacred flames last 1 minute and can be invoked once per day. At 8th level, a sacred fist can invoke sacred flames twice per day.

Thanks guys for the help.
This doesn't look too bad. You will need to set up an Activation Name, then create a script that adds damage to Unarmed Strike when activated. Something like:

Post-Attributes/10000
Code:
if (field[hIsOn1].value <> 0) then
 var bonus as number
 bonus = field[xTotalLev].value + hero.child[aWIS].field[aModBonus].value
 hero.childfound[wUnarmed].field[wDamBonus].value += bonus
endif
That's off the top of my head, so give it a try and let me know if it doesn't work. We may have to play around with the timing, but since you need to use your Wisdom bonus, it has to occur post-attributes or later.
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