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dungeonguru
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Join Date: May 2016
Posts: 608

Old November 6th, 2019, 08:59 AM
You can copy an existing metamagic feature and change it up and save it pretty easily in your own .user files if you want to try tackling the editor.

The metamagic "things" are found in the editor under the Class tab, then the Custom Ability sub-tab.

I'm sure eventually you'll see a new UA option pop up in the Ctrl-K/configuration screen but I wouldn't count on it till they publish their current workload.

The additions like metamagic features, new fighting styles and maneuvers are pretty easy to add in, the problem that I've run into is deciding how to deal with the entire class feature replacements (Like removing Fast Movement and adding Instinctive Pounce for Barbarians). The Helper.Disable tags and Helper.SpcReplace can be pushed in a script, but the devil is in the details of where to put the option to do so.
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