I tried to replicate the error that I saw about a year ago. The only error is that I have a Derived Trait that has an eval script inside it that does something based on its rating and the timing in that is off for when the Permanent Adjustment is applied.
Interestingly enough it works for Charisma and its affect on skills. Hmmm
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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