Because of the way the tags work now, any weapon that has both the melee and throwing tag (like javelins and daggers) already uses Strength to determine it's attack roll (assuming by default that they are wielded in melee and ignoring the possibility of using them as ranged weapons, especially incorrect for javelins because they should be taking a penalty for melee use but are not). I think I have mentioned this error before.
Anyway, I have worked around this by creating custom Throwing versions (IE Dagger, Throwing) of those weapons with the projectile and throwing tags so that they correctly use Dex for attack rolls and Str for damage rolls.
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