Release 3.1 - Monster Mash is ready to go! I've requested it be pushed to the update server, so you should see it soon. For a full overview of what's been added, check out the
release notes.
By the numbers, here's what's been added to the pack:
- 157 Monsters
- 74 Items
- 5 Spells
- 1 Player Race (the Dankwood Goblin)
- 4 Player Subraces (Aerini and Valenar high and wood elves)
- 34 Adjustments, 19 of them Spell Adjustments
- 15 Racial templates (for customizing generic humanoid stat blocks)
- 6 Languages from Eberron, Icewind Dale, and Exandria
- 32 Deities, the full Exandria Pantheon
- 19 Charms & Supernatural Gifts
Altogether, this finished off all content from Eberron, Tasha's, Icewind Dale, two branded starter sets, and five Extra-Life adventures.
There's a lot more; Spell Adjustments that'll let players easily see how spells affect their characters, a dozen adjustments that let DM's easily tweak monsters, and several stat blocks from exisiting spells added to the Encounter Builder, so you can track your Animated Object or Tiny Servant like any other creature!
There's plenty more to do before we're caught up to all released 5e content. We're getting there, slowly but surely.