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Bob G
Senior Member
 
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226

Old February 29th, 2020, 06:39 AM
Quote:
Originally Posted by Dami View Post
You can edit the 'name' of a magic/custom/MW weapon directly on the weapons tab.
Having given something a new name, I looked at Data File Debugging > Info Windows. I'm getting actName (Activation Name) and trkBaseNm (Name without usage details) - this might be what you want. They only seem to be active if you customised the name.
Thanks for the assist Dami. Unfortunately, neither of those fields modified the weapon name. I decided to place the added weapon ability through the #extradamage macro. It puts the ability in the wrong place, format-wise, but at least it appears on the weapons tab now. I appreciate your help!

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