Quote:
Originally Posted by Dami
You can edit the 'name' of a magic/custom/MW weapon directly on the weapons tab.
Having given something a new name, I looked at Data File Debugging > Info Windows. I'm getting actName (Activation Name) and trkBaseNm (Name without usage details) - this might be what you want. They only seem to be active if you customised the name.
|
Thanks for the assist Dami. Unfortunately, neither of those fields modified the weapon name. I decided to place the added weapon ability through the #extradamage macro. It puts the ability in the wrong place, format-wise, but at least it appears on the weapons tab now. I appreciate your help!