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Join Date: Oct 2011
Posts: 865

Old March 5th, 2015, 05:55 PM
Originally Posted by Imper1um View Post
Hello Devs, I'm actually glad on how well you've made this so far. However, there are some glaring QOL issues that I've run into that I would consider some big issues that I've run into.

(In no particular order)

5. Synchronize needs to happen automatically.
The idea behind the cloud is that it is always updated. When I make a save, that edit should be queued to be added to the Cloud. This is vital for my next problem.
I ABSOLUTELY would NOT want this. I like to save often, (like constantly) and wouldnt want a save kicking off a sync, because then players might see things before im ready. If this were to be implemented, i would absolutely want it to be an option to use.

6. Connected players should be notified when new information has been synchronized to the Cloud, or, better yet, their Campaign should automatically update with the new information, without leaving the Realm.
This is a serious issue, that's a pretty big issue. I bought one GM license and 3 player licenses under the guise that three laptops could be at the table, I could edit my campaign, and instantly, they see the choice. However, this is more like an emailed PDF than anything. Players should never be able to view the realm when their version is old. Live updates will skyrocket this thing into the stratosphere.
Performance would be my concern. If you synched things like maps, how much would it slow down players computers during games. A notification is one thing.

"You are currently behind, not viewing the latest realm".


7. I wish I could give information to just one player.
This is just a personal preference, but there are some other uses, such as things that one player knows over another. I love it when I'm able to give each player just a tidbit of information, and they can choose when to reveal it. Its a powerful tool, but Realm Works doesn't allow this. Its either all players see it, or no one does.
Thats always been planned. They just need to implement it.

12. HeroLab Connectivity
For some reason, I have to replace the HeroLab file every time I want to update it. I can't just make a change in HeroLab, and press Save, and RealmWorks steals it from HeroLab.
Thats something i would like too, but its difficult, from what i understand. RW is a database, and HL are flatfiles... they could have had it point to the external files, but if you think about the logical conclusions of that, it could cause synching issues if you didnt have the same directory structure on other computers...
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