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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old July 23rd, 2017, 08:21 AM
July 23, 2017 - New V1.0 Gestalt Release!

Please note that Valdacil has taken over this addon! Big Thanks to Valdacil for all his hard work!

A lot of people have asked for Gestalt rules from the 3.5 Unearthed Arcana for Pathfinder. Gestalt pack v0.6 released in 2014 served the need for a number of years, but was not calculating multiclassing scenarios based on Gestalt as intended and the Pathfinder Core Rulebook Pg 30 'Multiclassing'. Version 1.0 sees a significant rewrite of the BAB and save calculation methodologies that solves the multiclassing issues while also adding some optional rules in use by my gaming group. You are free to enable/disable these optional rules as desired.

Multiclassing
RAW for multiclassing without Gestalt is to take the BAB and Saves for Class A with number of levels you've taken (say Fighter 5: BAB +5, FORT +5, REFL +1, WILL +1) and add them to BAB and Saves for Class B with number of levels you've taken (say Wizard 1: BAB +0, FORT +0, REFL +0, WILL +2) which results in BAB +5, FORT +4, REFL +1, WILL +3. This continues to work the same if you add additional levels of those classes or add more classes.

For Gestalt, while there is some confusion with wording, the intention is to calculate the left side following the multiclassing rules above, then the right side following the same rules, then take the higher BAB and each Saves between the two. Previously, Gestalt v0.6 would take the higher BAB and Saves progression of any chosen class and continue to apply that rate even if the class granting a 'Good' BAB/Save was only taken once. Gestalt v1.0 will now calculate the individual sides following Multiclassing RAW (including PrC) then take the better of the two.

Instructions
To use the Gestalt Addon properly requires some special rules to follow in Hero Lab.
  • Each time you level, you must add 1 level of Gestalt before adding your desired classes.
  • After adding 1 level of Gestalt, 1 level of class A, and 1 level of class B, immediately switch to the Gestalt tab and select your two classes in the picker. This will calculate BAB, Saves, HP, Feats, and Skill Points based upon your selections.
  • Once you select a class on either the left or right side, you must always select that class on the same side. So if at level 1 you chose Fighter/Rogue then at level 2 chosen Wizard/Rogue, you must choose Rogue on the same side at level 1 and level 2 otherwise it won't calculate correctly.

Known Issues
  • Favored Class Bonuses: Gestalt's Favored Class Bonuses will only be based upon the first two classes chosen. If you later choose a third (or forth, etc) class bonuses for your race from those classes will not be present in the Gestalt Favored Class Bonus chooser. Personally, I recommend NOT using the Gestalt Favored Class Bonus chooser and actually selecting one of your chosen classes as your favored class.
  • Some favored class bonuses don't work properly when selected as Gestalt favored class bonuses. These are typically ones that have configuration options like Human Sorcerer. Again, select the actual class for your favored class instead of Gestalt for these to work properly.
  • Combinations that have the same feature do not stack properly. One example of this is Sneak Attack. Hero Lab calculates your sneak attack bonus by counting how many instances of the Sneak Attack pick are present on the hero. If you choose two classes that get this feature, Gestalt should give the better progression but Hero Lab is stacking them together resulting in significantly inflated values. Use adjustments to bring these handful of improperly stacking features back to appropriate values.
  • Selecting 'Non-Player Character' on the Configure Your Hero screen causes some things not to calculate properly (most notably HP). If you want a Gestalt NPC, choose 'Hero' regardless if the character is a NPC.

Optional Rules
These rules are used by my gaming group and can be toggled on/off from the Configure Hero screen:
  • HD Bonus Option: If enabled, grants bonus HP at each level if both classes have d8 or higher HD sides. Calculation is higher of the two chosen classes plus bonus based on HD sides of the second class as follows: d8 = +1, d10 = +2, d12 = +3…
  • Saving Throw Bonus Option: If enabled, grants a +1 misc bonus to any save that has a 'Good' rate for both chosen classes. This bonus is only granted for the last chosen class combination. So if you chose Monk(U)/Rogue(U) you would receive a +1 misc bonus to Reflex since both of those classes have 'Good' reflex. However, if you next chosen Monk(U)/Fighter, you would lose the +1 misc bonus to Reflex and instead gain a +1 misc bonus to Fortitude (since Fighter is 'Poor' Reflex, but both Monk(U) and Fighter share 'Good' Fortitude).
  • Skill Points Bonus Option: If enabled, calculates skill points each level as higher of the two chosen classes plus a bonus of half the second chosen class. Example: Rogue(U) = 8; Monk(U) = 4 therefore total skill points that level would be 10 + INT (8 + .5*4 = 10).
  • Skills Bonus Option: If enabled, grants a +1 untyped bonus to any skill that is a class skill from two sources (two chosen classes, feats, traits, etc). This is cumulative. If chosen class A and chosen class B both have Perception as a class skill, then Perception would get a +1 untyped bonus. This would also work if chosen class A had Perception as a class skill and you chose a trait that gave Perception as a class skill.
  • Attribute Bonus Option: If enabled, grants +1 to two attributes (instead of one attribute) at 4, 8, 16, and 20. At level 12 grants +1 to all attributes (instead of +1 to one attribute). When granted two bonuses at 4, Hero Lab will show one of them as being for level 8. This is a display only issue and you will still receive two more attribute selections at 8. For this rule you are not supposed to select the same attribute for any given level (should be two different attributes), but Hero Lab does not enforce this rule.
  • Starting Wealth Calculation: If enabled, calculates starting cash for first level as higher of the two chosen classes plus half of the second chosen class. Example: Fighter = 5d6, Rogue(U) = 4d6 therefore Starting Cash = 7d6 x 100. This assumes that all classes use Xd6 x 100.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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