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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old November 13th, 2007, 03:50 PM
Lawful_g wrote:
>
>
> Entering a Race now, Baaz Draconian from Dragons of Krynn, and I'm
> having trouble with the implementing of natural weapons. Baaz have 2
> claws (thier primary) and a Bite (secondary, takes a -5 penalty) I can't
> seem to figure out how to designate the claws as primary so they don't
> take the -5 penalty.


Assign your primary weapon the tag "Helper.NatPrimary" and secondary
weapons the tag "Helper.NatSecond". That should make penalties calculate
properly.


> Looking through the already entered races, they all have the "wClaw" or
> "wBite" thing bootstrapped to the race with a Autotag group of wMain and
> then a Tag that varies from weapon to weapon. I think the Tag must
> determine the damage of the weapon, which I have correctly at base d4,
> but incorrectly getting only 1/2 str bonus... My best guess is that the
> Tag also somehow determines primary and secondary attack
> characteristics, and wMain must refer to main/off hand.


Secondary natural attacks should all get half your strength bonus, so
this should work as soon as you designate it as "Primary" properly.


> Interestingly, it looks like the Troll and the Gargoyle and possibly
> others with natural attacks (I have not checked others) are also
> registering all thier natural attacks as secondary. I think this might
> be a bug


Hmm, you're right. I'll check the existing races for this.


> So, just to sum up, my problems are.
> 1: Can't specify the wClaw thing as a primary weapon so it doesn't
> suffer -5 to attack and get 1/2 str bonus to damage
> 2: Possible bug in current implementation of natural attacks for races
> already added.
>
> By the way, thanks for helping me out. I really like how customer
> friendly your company is, and I'll just continue to post questions in
> this thread as I run up against problems.


Awesome! That's what we're here for.


Hope this helps,

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
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