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Asandir
Senior Member
 
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335

Old December 16th, 2013, 03:58 PM
Quote:
Originally Posted by ShadowChemosh View Post
Thanks! I had allot of proof of concepts I had to toss out the door as it didn't work before I settled on this. My plan if I can find time is to do a post in the project forum on how to use these new mechanics. How to add new Maneuvers/Stances or classes using the new Maneuver tab.

Now that its setup it's not really hard but the first time working with it a editor will need a few pointers on what stuff is doing.
I so need this for our Pathfinder game that is currently using Bo9S that I started playing with it a bit more and trying to piece it together. Most of the scripting is beyond me I'm afraid, but I actually took a copy to another instance of the Pathfinder rules and started playing with adding Bo9S material that I need there. I can follow what you did for the most part, but a guide would definitely be helpful. So far I've added the disciplines and that's it.

Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
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