View Single Post
Bob G
Senior Member
 
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226

Old August 7th, 2020, 05:57 PM
I've looked this ability over a little bit, and think that maybe I don't need to work with a configurable in order to make it work. If I create a gear thing called gToxin, and set abValues and abTexts to equal the base profile for the assassin's toxin, then each of the toxin techniques the assassin learns can modify one of the abValues or abTexts on gToxin.

The first issue I've encountered is that the livename for gToxin is truncating, so I guess that livename has a limited number of characters. Is that true? And if so, is there a different field that I can use to show the display the full toxin profile?

Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9%

Message me for a list of completed projects.
Visit my blog! https://gauntletsofblogrepower.blogspot.com/
Bob G is offline   #2 Reply With Quote