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Join Date: May 2016
Posts: 608

Old November 25th, 2021, 02:31 PM
I think you're looking to start at this thread.

Basically Darkvision thing looks for two field values -- abValue and abValue2

abValue is the base distance granted
abValue2 is used to extend existing Darkvision

There are some cases where having a high abValue on an item that exceeds the character's existing darkvision abValue causes a math error that requires more logic in any scripting. I think this logic might have went into the Dragon Masks but I'm not sure.
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