Just a heads-up. We've been making some refinements to the way the weapon locker - and weapons in general - behave. In the release going out tomorrow, there should be some improvements with how all of this stuff works. A few of the most important items are:
- Single-use weapons (aka self-destructive) will now only count as a half-slot. That includes grenades and alchemist bombs. So an alchemist will be able to now take 8 different bombs, a backup missile weapon, and a melee weapon. That ought to cover the vast majority of alchemists out there, plus it will ease things a little for certain other types of characters across game systems.
- Infused alchemical items can now be created in quantity and will automatically merge into an existing stack, which should eliminate a major annoyance that exacerbated the active weapon limit.
- Merging and splitting gear is now vastly more accessible, as it's been moved into the item's vertical ellipsis menu instead of in the item details.
- When we report the maximum weapon limit, we'll include extra messaging that prompts users to merge similar weapons into a single stack and/or disable unused natural attacks to free up weapon slots. That's something we should have done last week but simply didn't catch it prior to release.