Quote:
Originally Posted by ShadowChemosh
I am not sure on the ability for agile weapons to be -4/-8. But here is the script I use in my houserules file. I run it off a mechanic:
Final/12550
Code:
~ Set hero to only display one attack
perform hero.assign[Dependant.NoIterAtk]
~ Now set each weapon to display a total of 3 attacks
foreach pick in hero from BaseWep
if (eachpick.tagexpr[fieldval:gIsEquip = 0 & fieldval:wIs2nd = 1] <> 0) then
~ Do nothing for "off-hand" weapons
else
perform eachpick.assign[Helper.ExtraIter]
perform eachpick.assign[Helper.ExtraIter]
~ Weapons like Daggers have a special tag to prevent additional
~ attacks from displaying. With the unchained rules this does
~ make sense. So display all three attacks.
perform eachpick.delete[Helper.SingleRAtt]
endif
nexteach
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I tried my best but I just can't seem to get this thing working. First of all I don't even know where to put this script. I tried messing around with the Mechanics tab in the editor but to no avail.
Would a kind soul help me out with this?
Thanks