View Single Post
Adam.Ormond
Senior Member
 
Join Date: May 2010
Location: Maryland
Posts: 167

Old May 6th, 2011, 07:27 PM
How exactly would one go about imposing container limits? I'm trying to create a custom item which can only hold one of another specific type of item (Wand Sheath, ECS pg 269). This is what I have now:

Quote:
<thing id="ioWandShth" name="Wand Sheath" description="This narrow sheath is embedded in the forearm and hand of a warforged character, occupying space on the body as if it were a bracer. Once it is in place, the warforged can insert a normal magic wand into the sheath, whereupon it merges with the character’s body. The sheath can hold a single wand. Once a wand is inserted, it cannot be removed until all its charges are used up, at which point the wand drops out of the sheath and a new one can be inserted.\n\nA character can activate a sheathed wand (assuming the character could activate the wand normally) without having to retrieve it, simply by pointing a finger and thinking about activating it. Thus, the character can activate it in an area of silence or while grappling without difficulty." compset="Wondrous" summary="Stores a wand which is always &apos;ready&apos; for activation" holdable="no">
<fieldval field="iCL" value="4"/>
<tag group="gType" tag="Wonder"/>
<tag group="iSchool" tag="Transmutat"/>
<tag group="iSubschool" tag="Polymorph"/>
<tag group="Hero" tag="EqpWrist"/>
<tag group="thing" tag="holder"/>
<tag group="Helper" tag="NoPathSoc"/>
</thing>
Adam.Ormond is offline   #7 Reply With Quote