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Junior Member
Join Date: Dec 2019
Posts: 10

Old October 24th, 2020, 11:20 AM
So I have a template that features the following CR-scaling feature that I'm having a headache trying to get working right.

Should a creature have X HD, they get Y+CR Spell Resistance. The issue is that, like Celestial, the template can change the CR based on the HD as well, and I feel like that might be contributing to my issues.

However, I use the following code to calculate everything, but the SR never gets properly applied to the sheet. The values on each respective field is correct when debugged, but it doesn't actually show up on the statblock when at the Final Phase or later. If set to run before the Final Phase, the SR doesn't properly calculate.

      ~ Set up the amount of damage we resist
      var damage as number
      var nac as number
      if (herofield[tHitDice].value < 5) then
        damage = 3
      elseif (herofield[tHitDice].value < 11) then
        damage = 5
      elseif (herofield[tHitDice].value < 16) then
        damage = 7
        damage = 10
      if (herofield[tHitDice].value >= 10) then
        nac = 2
        nac = 0

      var essar as number
      essar = damage + herofield[tCR].value
      debug essar
      hero.child[xSplRs].field[abValue].value = essar
      hero.child[ArmorClass].field[tACNatural].value += nac
      hero.child[xDamRsCold].field[abValue].value = damage
      hero.child[xDamRsElec].field[abValue].value = damage

      ~ Set up our damage reduction
      hero.child[xDamRdGood].field[abValue].value = damage
Is there any way to get this to work as intended (where the changed values, when the correct numbers, are applied to the sheet) or is this a limitation of how Hero Lab does things?
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