So I have a template that features the following CR-scaling feature that I'm having a headache trying to get working right.
Should a creature have X HD, they get Y+CR Spell Resistance. The issue is that, like Celestial, the template can change the CR based on the HD as well, and I feel like that might be contributing to my issues.
However, I use the following code to calculate everything, but the SR never gets properly applied to the sheet. The values on each respective field is correct when debugged, but it doesn't actually show up on the statblock when at the Final Phase or later. If set to run before the Final Phase, the SR doesn't properly calculate.
Code:
~ Set up the amount of damage we resist
var damage as number
var nac as number
if (herofield[tHitDice].value < 5) then
damage = 3
elseif (herofield[tHitDice].value < 11) then
damage = 5
elseif (herofield[tHitDice].value < 16) then
damage = 7
else
damage = 10
endif
if (herofield[tHitDice].value >= 10) then
nac = 2
else
nac = 0
endif
var essar as number
essar = damage + herofield[tCR].value
debug essar
hero.child[xSplRs].field[abValue].value = essar
hero.child[ArmorClass].field[tACNatural].value += nac
hero.child[xDamRsCold].field[abValue].value = damage
hero.child[xDamRsElec].field[abValue].value = damage
~ Set up our damage reduction
hero.child[xDamRdGood].field[abValue].value = damage
Is there any way to get this to work as intended (where the changed values, when the correct numbers, are applied to the sheet) or is this a limitation of how Hero Lab does things?