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wdmartin
Senior Member
 
Join Date: May 2013
Posts: 240

Old October 31st, 2017, 12:53 PM
I initially thought the same, but abandoned that approach. Basically, it came down to a user interface choice.

Martial Mastery functions by choosing a specific weapon, and then you get the benefits of Weapon Focus for all other weapons that share a group with that weapon. That requires the end user to understand that if they want Weapon Focus (Heavy Blades), they have to pick Weapon Focus (Greatsword) or another heavy blade, and the bonus will be silently applied to whatever heavy blade they happen to have in their possession even though it's listed on their character sheet as "Greatsword".

It also requires them to navigate the incredibly long list of every possible weapon in the game, which is hundreds long at this point. Particularly since Hero Lab implements all the weird little one-off weapons which have to appear in the feat because one monster in some splatbook has Weapon Focus (Tentacle Beard).

Compare to being given a list of 16 weapon groups and picking one. You don't have to guess which weapon is in which group, or understand that picking one weapon is technically the same as picking its whole group. You just pick your group and be done.

The coding was somewhat more difficult on the back end, but the end result is substantially easier to use.
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