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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old January 5th, 2015, 03:10 PM
A "Basic Value" already existing in Derived Traits. We have to use an eval script to make it work. It is where we do
Code:
field[trtBonus].value += 0
in Traits 4000, after Calc trtFinal and before Derived trtFinal. In my opinion, since it is integral to the point of having a Derived Trait, it should be default coding. Modification to that is worthy of an eval script, but the 0 should be default. Also, the Derived Trait should have a print/no print option. There are many cases where having it exist, but not necessarily printed out on the character sheet, would be really great.

Edges and Hindrances should also have a basic value, also of 0. Again, it can be modified by eval scripts, but more importantly it would be great if it can be easily be modified by other scripts (as edges and hindrances can already modify attributes, skills, and derived traits). Maybe the choice of whether or not it is displayed is another tag option, similar to print/no print.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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