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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,728

Old July 4th, 2017, 09:04 AM
Quote:
Originally Posted by boeman View Post
Thanks Andrew,

Do you know the scripting I would need to do to create that eval rule? I'm still learning how to traverse the object hierarchy.
Favored Enemy is a resource that has a count value. So in this case you would want to see if the character can choose at least one favored enemy yet.

Code:
#resmax[resEnemSel] <> 0

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