Thread: 3.5 Dark Sun
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ynnswa
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Join Date: Jul 2010
Posts: 33

Old September 22nd, 2011, 04:37 AM
Earlier in the thread we were talking about setting weapons that require exotic proficiency as martial for a user-added race. I have the same issue in Conan, and I am thinking about duplicating weapons as a workaround.

The first version requires exotic proficiency, and the second requires only martial and has pre-req of being a member of the correct race. Not very elegant, but it does the job.

This isn't a big deal in the work I'm doing because there are only a scant few of these weapons in the game. Plus, almost every weapon from standard 3.5 is either not available or has different damage dice in Conan. So I've had to replace and/or hide them all anyway.

I don't know if it's practical for Dark Sun, but I thought I'd pass it along.
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