Quote:
Originally Posted by Mathias
For new abilities, I recommend the "New Abilities (Unique to this Ancestry)" table at the very bottom of the Customize Ancestry table, rather than trying to hack existing abilities to turn them into something new - there's a lot more flexibility built into the generic ability than the fixed abilities. I just tested adding a new item called Breath Weapon, and it shows up in the Special Abilities list in the play tab and on the offensive abilities section of the statblock.
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This is indeed what I decided to use. It still doesn't have damage options from the GMG but I was able to type it in the description.