Quote:
Originally Posted by Mathias
For the skillwires, I'd suggest looking at the script, and having this apply the same effects, rather than adding a separate piece of cyberware.
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I think I found a bug in the skillwire script:
~record 2x rating on the hero's activesoft limit
perform herofield[acActSLim].modify[+,2 * field[grRating].value,""]
~and the rating as the max for any one activesoft
perform herofield[acActSMax].modify[+,2 * field[grRating].value,""]
Notice that the active soft limit is *2 as it should be, but the max for one activesoft is also *2.