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nodice
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Join Date: Jan 2015
Location: Australia
Posts: 32

Old August 2nd, 2017, 05:09 AM
Thanks for the clarification Parody. The reasoning you present makes sense to me. The iteration of the individual reveal that you have expressed may seem more complicated than only breaking it down to reveal by player, but it is certainly much more useful and thorough.

Beyond individual player reveal, which is essentially a requirement for any pvp campaign worth its name, individual entity reveal would allow RW to handle some very useful scenarios, such as the following;

One player playing multiple characters, each with unique memories.

A character changing from player-controlled to GM-controlled, and vice versa.

A dedicated mechanism, similar to relations, for any entity 'being aware' of another entity, eg, a guild learning of the existence of a bounty.

Some of these things might seem like overly burdensome bookkeeping to some people, but for games where not all players are 'on the same team' they allow for much deeper gameplay options.
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