Code:
<component
id="Vehicle"
name="Vehicle"
autocompset="no">
<field
id="vehSpeed"
name="Speed"
type="static">
</field>
<field
id="vehHP"
name="HP"
type="static">
</field>
<field
id="vehAC"
name="AC"
type="static">
</field>
<field
id="vehCrew"
name="Crew"
type="static">
</field>
<field
id="vehTonnage"
name="Tonnage"
type="static">
</field>
Code:
<compset
id="Vehicle">
<compref component="Vehicle"/>
<compref component="Gear"/>
</compset>
Code:
<editthing
compset="Vehicle"
name="Vehicles"
group="Vehicles"
prefix="veh"
description="Weapons, vehicles, and simple equipment all have their own tabs for creating objects of those types."
summary="Defines vehicles that can be selected on the vehicle tab.">
<inputthing
name="AC"
helptext="Specify the Defense rating of the armor against attacks.">
<it_field field="vehAC"/>
</inputthing>
<inputthing
name="Cost"
helptext="Specify the standard cost of the item, with a value of 0 meaning it is free.">
<it_field field="grCost"/>
</inputthing>
<inputthing
name="Tech Level"
helptext="Specify the weight of the item.">
<it_field field="grTL"/>
</inputthing>
<inputthing
name="Speed"
helptext="Specify the speed of the item.">
<it_field field="vehSpeed"/>
</inputthing>
<inputthing
name="HP"
helptext="Specify the HP of the item.">
<it_field field="vehHP"/>
</inputthing>
<inputthing
name="Crew"
helptext="Specify the Crew of the item.">
<it_field field="vehCrew"/>
</inputthing>
<inputthing
name="Tonnage"
helptext="Specify the weight of the item.">
<it_field field="vehTonnage"/>
</inputthing>
</editthing>