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Join Date: Sep 2007
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Old August 1st, 2009, 08:36 AM
As far as D6's attributes, I would start with converting them to pips, as you get 3 pips/die IIRC. Basically defining every 3 pips into a die and allotting extra pips into a "+" modifier. So, you actually would have 54 pips to allocate into the various stats, then 21 pips in skills. I would take a look at the Cortex and Savage Worlds modules for more on die codes and such ...

Oh ... and for the starting 1D in attributes, just subtract 3 pips/attributes from your starting dice and work from there ...

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