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Azhrei
Senior Member
 
Join Date: Sep 2015
Posts: 435

Old June 29th, 2019, 03:27 PM
Quote:
Originally Posted by Farling View Post
I think that's the big turn off for me. You always need to find or write lots of macros to get any benefit, rather than it "just working".
Well, you're exaggerating, but there is definitely some truth to this.

Keep in mind that MT works with ALL games because it doesn't enforce the rules of ANY game. Think of it like the hammer and screwdrivers that are in your tool box. By itself, the hammer isn't usable. Ditto the screwdrivers. The hammer needs nails and the screwdrivers need screws. And wood (or something to use the nails and screws with).

MT is the tool box. It contains hammers, screwdrivers, chisels, files, and so on. You provide the raw materials.

"You always -u]need[/u] ... to get any benefit..."

You can use MT without any macros at all. You can change token states (adding Prone or Helpless or whatever). People have shared their configurations for token states, some of which include cool graphics to go with them (the state becomes a graphic overlay along the edge of the token), but you don't have to use them.

You can define properties for the tokens and control which ones appear on mouseover.

You can measure the distance between tokens by dragging the mouse.

You can apply templates and area of effect shapes to the map.

You can draw a map of a house, then zoom out and draw the city around it, then zoom out some more and draw the farms around the city, then zoom out and draw the kingdom, then zoom out and draw the region, and then zoom out and draw the continent, then zoom out and... You get the idea.

You're right that nothing comes "baked in", but check out our Discord server and you'll find that many people like it that way. They get to choose how things are done, rather than being forced to do things in a certain way.

But different strokes for different folks. Cheers!
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