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asvaldson
Senior Member
 
Join Date: Mar 2010
Posts: 184

Old August 8th, 2010, 05:02 PM
Now, the other option, since the feat works similar to the Monk's Robe, is to edit this script.

Quote:

if (field[gIsEquip].value <> 0) then
~ If we're a monk, our AC and unarmed damage abilities get
~ 5 extra levels
if (hero.tagis[Classes.Monk] <> 0) then
hero.child[cMnkAC].field[xExtraLev].value += 5
hero.child[cMnkUnarm].field[xExtraLev].value += 5

~ Otherwise, we get 3 upgrades to our unarmed damage, and an AC bonus
~ assigned below
else
perform hero.child[wUnarmed].assign[Helper.DamageUp]
perform hero.child[wUnarmed].assign[Helper.DamageUp]
perform hero.child[wUnarmed].assign[Helper.DamageUp]
endif
endif
Again, though, I don't know where to begin. The initial IF statement would have to be changed, since it is a feat and not a piece of equipment, but I don't know what I should change it to. I know to cut the AC portion OUT of the script entirely, and to change the += to 4 instead of 5, but I don't even know HOW to begin the ELSE statement for if the user is not a monk. Do I splice in the script from the monk's unarmed damage with whatever corrections I need to make it workable?

I should have just stayed in college and pursued my computer science degree, who would have ever thought I'd want it 10 years later for gaming purposes lol.
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